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Meeting C++ Blogroll 238
published at 03.07.2020 10:05 by Jens Weller
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Blogroll No. 238 - 3. July
- Bartek's Coding Blog - Polymorphic Allocators, std::vector Growth and Hacking
- Catch - v2.12.3
- CLion - Webinar Recording: CLion 101 and Beyond
- CLion - CLion 2020.2 EAP: Dangling Pointer Analysis, Remote Mode Paths, and Other Fixes
- Conan Releases - 1.27.0 (01-Jul-2020)
- CppCast - SYCL 2020 with Michael Wong
- dear IMGUI - v1.77
- Fluent C++ - How to Check If 2 Sorted Collections Have a Common Element
- Godot Engine - Godot 4.0 gets SDF based real-time global illumination
- Godot Engine - Maintenance release: Godot 3.2.2
- Jackson Dunstan - C++ For C# Developers: Part 7 – Pointers, Arrays, and Strings
- KDAB - June ’20 – monthly digest
- Lemire's blog - GNU GCC does not round floating-point divisions to the nearest value
- Meeting C++ News - Meeting C++ online and online User Group Meetings in July 2020
- Modernes C++ - C++20: Optimized Comparison with the Spaceship Operator
- Nicholas Frechette - Realtime Math 2.0 is out, cleaner, and faster!
- NVIDIA DevBlog - CUDA Refresher: The CUDA Programming Model
- Qt Blog - Qt Visual Studio Tools 2.5.2 Released
- Rainer Grimm - C++20: Optimierte Vergleiche mit dem Spaceship Operator
- Steve Lorimer - C++ in spacemacs
- The Old New Thing - Cancelling a Windows Runtime asynchronous operation, part 2: C++/CX with PPL, explicit continuation style
- The Old New Thing - Mundane std::tuple tricks: Finding a type in a tuple
- The Old New Thing - Mundane std::tuple tricks: Creating more interesting index sequences
- Visual C++ Team Blog - C++20 Features and Fixes in VS 2019 16.1 through 16.6
Videos
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Jason Turner YT - C++ Weekly - Ep 226 - The Arrow Operator Is Magic
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TheChernoProject - Code Review + ImGui Layer Events | Game Engine series
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