Raymi Klingers is a game developer with a focus on real-time strategy games with 10 years of experience doing work on the Age of Empires series reboot. Their area of expertise lies primarily in computer player AI, pathfinding and cross platform deterministic simulations. However, their knowledge extends to nearly all aspects of the Age of Empires simulations and loves to discuss these topics.
25+ Years of pathfinding problems with C++