Playing Video Games One Frame at a Time

Speaker: Ólafur Waage

Audience level: [ Beginner | Intermediate ]

Video games are hard and as I age my reaction time has gone down. But I'm also a programmer and I can write tools that solve this for me.

This talk will go over what it means to play video games with the assistance of tools and show a few examples of how this can be done using C++.

From games that support creating tools to injecting your own code into a game.

This is an introductory talk on this topic but it will cover a few lower level systems interactions. No video game knowledge is needed.