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Implementing Async RAII
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Robert Leahy
On Day 3 at 10:20 (CET/Berlin) in Track E [Bernstein Room and online]
C++ lifetime management is fundamentally built around synchronous scope exit. Constructors establish invariants, destructors release resources, and RAII permits ownership and cleanup to compose naturally with ordinary control flow. Asynchronous systems disrupt this model. Destruction may itself require asynchronous work, and “just launch another task in the destructor” quickly turns deterministic lifetime management into unstructured background activity.
This talk explores the implementation of async lifetime management in std::execution, based on the enter/exit scope sender framework proposed in P3955. Rather than treating async construction and destruction as special cases, the model reframes them as composable asynchronous protocols built around explicit async scope entry and exit operations. The talk follows the process of turning these ideas into working code, beginning from the low-level enter/exit sender abstractions and progressively assembling higher-level lifetime facilities on top. Along the way, the implementation uncovers an important self-similarity in the problem domain: Higher-level async lifetime facilities can themselves be expressed in terms of the same lower-level async lifetime primitives.
The implementation discussion focuses on the machinery required to make these guarantees real: Coordinating async teardown within structured concurrency, managing partially-entered scopes, and preserving deterministic cleanup semantics even when destruction itself becomes asynchronous. The resulting design serves both as a practical exploration of async lifetime management and as a case study in how implementing an abstraction can reveal deeper structural properties hiding inside the model itself.
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