do not click

Meeting C++ 2025   |  Online   |  Training   |  Books   |  Survey   |  Job fair   |  Advertising   |  Jobposting   |  Login

Meeting C++ 2025 - Playing Video Games One Frame at a Time

Conference | Live Schedule | Talks | Get your ticket | Slides | Set your timezone

Playing Video Games One Frame at a Time

Join session

Ólafur Waage

On Day 1 at 17:15 (CET/Berlin) in Track C [Jade Room and online]

Video games are hard and as I age my reaction time has gone down. But I'm also a programmer and I can write tools that solve this for me.

This talk will go over what it means to play video games with the assistance of tools and show a few examples of how this can be done using C++.

From games that support creating tools to injecting your own code into a game.

This is an introductory talk on this topic but it will cover a few lower level systems interactions. No video game knowledge is needed.

Please login to comment

Copyright Meetingcpp GmbH Imprint Privacy Policy