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Playing Video Games One Frame at a Time

Ólafur Waage
On Day 1 at 17:15 (CET/Berlin) in Track C [Jade Room and online]
Video games are hard and as I age my reaction time has gone down. But I'm also a programmer and I can write tools that solve this for me.
This talk will go over what it means to play video games with the assistance of tools and show a few examples of how this can be done using C++.
From games that support creating tools to injecting your own code into a game.
This is an introductory talk on this topic but it will cover a few lower level systems interactions. No video game knowledge is needed.
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