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Meeting C++ 2026 - speaker view

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Koen Samyn

Zero Cost Scripting Languages For Game Engines With C++26 Reflection

Koen is a senior software engineer and lecturer at digital art and entertainment whose primary focus is bringing modern C++ to GPU-driven game technology. Over the past decade he has built and optimized compute-shader pipelines for lighting, physics, and inverse kinematics. In the classroom Koen mentors future developers on topics such as C++20/23 concurrency, data-oriented design, and the nuances of dispatching workloads across CPU and GPU.

A big focus at the moment is the C++26 reflection API which promises to be a monumental change in the direction C++ will take in the future.

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