do not click

Meeting C++ 2020   |  Training   |  Survey   |  Advertising   |  Jobposting   |  Recruiting   |  Login

Meeting C++ Trainings listing

Modern C++ Software Design

Klaus Iglberger

Tags for Modern C++ Software Design

C++ Software Design, Intermediate/Advanced

Training starts at

24.06.2020 for 3 day(s)

Book now

Trainings Details

Training Summary

This advanced C++ training is a course on good software design with the C++ programming language. The focus of the training is on the essential and C++-specific software development principles, concepts, idioms, and best practices, which enable programmers to create professional, high-quality code. The course aims at understanding the core of the C++ programming language, teaches guidelines to develop mature, robust, maintainable, and efficient C++ software with a minimum of dependencies, and helps to avoid the most common pitfalls.

Requirements

Software Requirements

There is no requirement on the operating system. The programming exercises work on Windows, Linux or MacOS. For the programming exercises, participants must be provided with a C++11/14/17 compiler. It is recommended to at least provide Microsoft Visual Studio 2015, GNU 4.8, Clang 3.6, or Intel 15.0. Additionally, for Windows with Visual Studio CMake is required to generate the according VS solutions.

Computer Equipment

Participants are either required to bring their own laptops or the training room must be equipped with appropriate desktop machines. In the optimal case each participant has his own machine and can solve the programming exercises individually, but pairs of two are also possible.

Previous Knowledge

Participants are required to have at least one to two years of C++ experience. The course expects that all participants are familiar with the syntax of the language and have used inheritance and templates before. It assumes that the most common standard library components are familiar (for instance std::vector).

Trainings Agenda

Training Content

Chapter 1: The SOLID Principles

The SOLID principles represent the fundamental design principles. Adherence to these principles is fundamental for successful software development. This chapter explains what’s behind these principles and why they are essential.

Chapter 2: Concepts and the STL

The Standard Template Library (STL) has proven to be a breakthrough in efficient and flexible library design. This chapter explains how to use the STL properly to increase productivity, performance and to significantly reduce bugs.

Chapter 3: Class Design

Designing good classes can be a real challenge. This chapter explores the most important aspects about class design: It teaches how classes must be designed to minimize coupling, summarizes the details about the compiler generated functions, and gives guidelines on how to deal with data members, member functions and virtual functions. It also explains how C++ code can become 100% robust, even in the presence of failure.

Chapter 4: Dynamic Polymorphism

“Inheritance is the Base Class of Evil” (Sean Parent). This chapter explains why in C++ value semantics based designs are favored to inheritance-based dynamic polymorphism. It goes into detail about how this is achieved in “Modern C++” (e.g. Type Erasure) and demonstrates several modern C++ design patterns. It also shows how to implement inheritance hierarchies properly and how to avoid the problems and the abuse of inheritance.


Get your ticket now

Number of attendees is limited to 15, please get your spot early.

Important: please register attendees with THEIR email, important details are shared by email.

Copyright Meetingcpp GmbH 2019 Imprint Piwik Opt out Privacy Policy