UI prototyping and development for multiple devices in C++

Using C++ for multiple device user interface (and application) development. Since, the C++ language and library standard does not specify a user interface library, there are many choices with many pros and cons. Even more challenging is the new world of mobile devices and the myriad form factor, layouts, and resolution that an application developer has to deal with. This talk will discuss the challenges and a user interface development approach with C++ (utilizing the CLANG/LLVM architecture) to deliver rapid prototyping as well as a common approach across all devices and desktops.

Speaker: John Thomas

Slides


Go back