Phil Nash

Phil has spent much of the last three decades trying to work out how to transform percussive actions on a keyboard into patterns of electrical pulses that seem to make some people happy. Along the way he has discovered that sometimes you need to get other people involved too and generally tries to hang out with those that care about the craft as much as he does. Outside of paid contract work (mostly C++ for finance, these days), consulting, training and coaching he has authored open source projects including Catch (a C++ & Objective-C test framework) and a number of iPhone apps.

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